Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
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 Post subject: RC 4530 Tau Master Bug List
PostPosted: Wed May 12, 2010 2:19 pm 
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post your bug findings here. first post will be updated along the way.

Tau

Please supply screenshots, replays or any other material that helps to identify and find the bug.

When reporting the bug, be as specific as you can giving all the info you can gather, it will be easier for us to find it and fix it.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Thu Jun 03, 2010 11:35 am 
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Tau listening post build animation is still bugged. The main structure does not appear until right at the end of the animation, appearing suddenly.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Mon Jun 21, 2010 6:18 pm 
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I'm sorry I don't have any screen!!

The Tau troop cap begin at 8 and because of the 2 first squads it's full!!!
So no more troop training! :o


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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Tue Jun 22, 2010 2:54 pm 
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That's NOT ordinary DoW mod where you can SPAM. Go lurk at Info Center and FAQ! It is Closer to Codex mod, you start with 2 Troop choices then build LPs (that is actually shown at the hints on the game loadind screen) and expand to 6 Troop choices.

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Last edited by Helbrecht on Wed Jun 23, 2010 12:28 am, edited 1 time in total.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Tue Jun 22, 2010 7:38 pm 
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blacklegi0n wrote:
I'm sorry I don't have any screen!!

The Tau troop cap begin at 8 and because of the 2 first squads it's full!!!
So no more troop training! :o


Yes, its made that way for the Kroot. You have to go build LP's to increase your troop cap.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Fri Aug 27, 2010 4:58 pm 
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there is a problem with the badge on the tau sept the badge doesn't appear on any of the units or vehicles and instead comes up with a black circle were the badge used to be.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Sat Aug 28, 2010 6:19 am 
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You haven't any badge assigned to the scheme.
Paint schemes in FoK are in need of some cleanup atm.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Sat Aug 28, 2010 4:49 pm 
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i noticed that helbrecht but for some reason the tau sept comes like that once you install the mod and then have to alter it manualy? is there any reason why it happens??

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Tue Nov 09, 2010 3:32 am 
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This may not be a bug, but I've noticed that the SMS and Missile pods for the Tau tanks and battlesuits are totally ineffective. It took several dozen hits from a devilfish's twin-linked SMS to kill a single Imperial Guard scout sentinel (AI set to easy) when I set out to test it.

It did about 3-10 damage per hit to the sentinel, I also noticed that it does practically no damage to troops and absolutely no damage to proper tanks.

Shouldn't missiles damage tanks??


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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Tue Nov 23, 2010 11:30 am 
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Tau missiles have very low strengh comared with other factions -> Cannot damage heavy or mid armored tanks

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Fri Nov 26, 2010 8:33 pm 
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So terrible VS Tank and Terrible VS infantry. What is the point?


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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Fri Nov 26, 2010 9:38 pm 
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Chaotic Neutral wrote:
So terrible VS Tank and Terrible VS infantry. What is the point?

:lol: :lol: :lol:
That's exactly what everyone is saying about most Tau weaponry. Smart Missile Systems would be great if they were AP4 like heavy bolters and got a range increase to something like 30" (in-game 45 units) or 36" (in-game 54 units). Burst Cannons need to be 24" (in-game 36 units), period. Tau Missile Pods also need to have their cooldown and damage changed so they don't fire so slowly, and having them be AP3 like krak missiles would be great.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Fri Nov 26, 2010 9:45 pm 
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Tau are so difficult cause you want they to rep fluff but you don't want to make it to were all there weapons destroy whatever you have from a mile away. Ahhh balance balance balance how hard you are to obtain.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Fri Nov 26, 2010 10:12 pm 
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There's fluff, and there's "Holy crap, how can I take out all these Orks with 18" burst cannons?". If burst cannons had their range increased to 24" to match bolters and smart missile systems got made AP4 like heavy bolters and a range increase to 30" or 36", then Tau heavy weaponry would deserve its reputation for god-like firepower.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Sat Dec 25, 2010 6:31 pm 
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I found a problem or two, but correct me if i'm wrong.

1. Vespids. They are not exactly good. If I remember, they have AP 2 weapons in TT which makes them worth the point cost. Yet in Fok, they can't dice up much of anything. I think they're damage is far too low, or their AP needs some big increase.

2. It might just be a bug, but I can't seem to Reinforce units like Broadsides near the landing beacon. I have to get them close to something else, like a barracks.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Sat Dec 25, 2010 6:45 pm 
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Upgrade and reinforcement restrictions are done by certain abilities. Vehicles have one set of abilities, and infantry like Broadsides have another. The Landing Beacon only allows vehicle upgrade and reinforcement, and the Tau Barracks only allows infantry upgrade and reinforcement. Since Broadsides use the infantry set of abilities that restricts reinforcement and upgrades, they need to be by a Barracks or LP for upgrade and reinforcement.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Wed Jan 05, 2011 1:21 am 
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Ya know what... That actually makes some kinda sense. Thanks. Any ideas on the Vespids though? Are they coded with low AP, or what?

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Wed Jan 05, 2011 1:43 am 
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Vespid Neutron Blasters are AP3 like in TT. However since the Neutron Blasters are only Assault 1 that means they only fire once every three seconds. They can't dice anything since they fire too slow to do anything.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Sat Jan 08, 2011 1:31 am 
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hmmm... you appear to be right in the AP, yet this still slices through all but the thickest personel armour. I use them because I do TT, and as long as they hit they seem to kill, but in firestorm they can't win in firefights against stuff they would usually. Even if their shooting is slow, i think they should get some big old damage boost.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Sat Jan 08, 2011 4:38 am 
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Keep in mind Vespid only have a 5+ save, so bolters and other AP5 weaponry ignores their armor, and bolters fire twice as fast as Vespid Neutron Blasters, and with greater range. Vespid lose.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Tue Feb 01, 2011 4:12 am 
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Okay, okay. True vespid don't fire very fast, or have good armour, and they are a fast attack after all. so in light of things they arn't exactly strong. But why do they cost so much recusition to get? A Marine is what.. 80-100 rec/Vespids are 75 or 85 rec. Judgeing by how fast they die, it makes them a very poor investment. I don't know the cost of a Marine in table top, but I know vespids are 14 or 16.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Tue Feb 01, 2011 7:59 am 
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a standard tactical marine worth 16 points so it's very close from the vespids ;)

But you cannot say it's a bug because the codex wants that. -> IIRC The team had a big brainstorm months ago in the think tank to see if we can deviate and the final choice of the team has been to wait and see (the codex is a completely imbalance but for this you can always ask GW to make a new one....)

So you are right : vespids = very poor investment ATM but we can do nothing.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Tue Feb 01, 2011 8:10 am 
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Vespids actually beat non flamer Sternguard 1v1 consistently in the internal, so they're not bad. Thing is, taking vespids means you take 1 less squad of crisis suits, which are way better than vespids.


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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Tue Feb 01, 2011 11:43 am 
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seawolf wrote:
Thing is, taking vespids means you take 1 less squad of crisis suits, which are way better than vespids.


Vespids are fast attack. Crisis suits are elites. They never compete for slots.


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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Tue Feb 01, 2011 5:11 pm 
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Vespids actually beat non flamer Sternguard 1v1 consistently in the internal, so they're not bad.


The nasty thing is that : if we take the same amount of req of vespids and sternguards -> Vespids win.

BUT, if we reproduce the same matchup replacing sternguards with tactical marines, the result is upset.

But we are going offtopic, should I create an other topic and move ?

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Wed Feb 02, 2011 2:44 am 
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Sypherion wrote:
But you cannot say it's a bug because the codex wants that.


Wait, so.... Vespids are not bugs? :P

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Wed Feb 02, 2011 5:23 am 
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....... I see. well, then I have something else to whine about.

tau commander's frag buster, often has two ranges with only the inner one actually working. and the inner one is a bit too big as the commander has to walk a little to shoot at the rim. plus, he doesn't seem to want to fire it when you tell him 'fire at this squad'.

and as a side note, how far are banshes/harliequins suppost to leap to enter assault? it might have been my computer, but i had some of them leaping like half the screen towards my stealthsuits...

Monat Crisis teams can't have drones join their squad, try it.

how do i get a screenshot, it would really help me explain. im using a dell laptop.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Wed Feb 02, 2011 12:31 pm 
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either simply hit the 'Prt Scr' which should be located top right or something not sure for laptops, or if you have Xfire default screenshot shortcut is Scrolllock+S

if you use Prt Scr you wont get like a little sound or something so you wont really know you took it but you did. once you have the screenshots will be in your screenshot folder in your main DC or Soulstorm folder.
default path: C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ScreenShots

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Wed Feb 02, 2011 8:37 pm 
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That doesn't always work. For me even if the game is running it still takes a screenshot of my desktop.

I wonder if it's a side effect of Windows 7...

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Wed Feb 02, 2011 8:39 pm 
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Just tried that now, and it works fine for me and I've got windows 7. Perhaps its just you...

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Wed Feb 02, 2011 9:23 pm 
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Calgar wrote:
Just tried that now, and it works fine for me and I've got windows 7. Perhaps its just you...

Ah frak it, I've got the worst luck. :lol:

I get around it though, I use one of the console commands. Freezes the game up for a few seconds but it works.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Wed Feb 02, 2011 9:25 pm 
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It freezes the game anyway for me...

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Wed Feb 02, 2011 11:40 pm 
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Astartes Marine wrote:
That doesn't always work. For me even if the game is running it still takes a screenshot of my desktop.

I wonder if it's a side effect of Windows 7...


I have that problem, too. Otherwise, I'd have posted lots of screenies by now... or at least made one of them my desktop background.

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Thu Feb 03, 2011 11:40 pm 
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i have Win7 and take all my screenshots like that so its something on your side then..
just get Xfire then and use it to take screenshots

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Fri Feb 04, 2011 2:40 am 
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how do you do it with Xfire?

Any word on my tau problems?

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 Post subject: Re: RC 4530 Tau Master Bug List
PostPosted: Thu Mar 22, 2012 10:26 am 
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Could you for your final version fix the weapons for the standard XV8 Crisis suits, it is indeed great that you've made the XV89 Crisis suits for your mod with the advanced weapon holders, but they just look wrong on the standard XV8 Crisis suits, I suggest and ask for you to change the weapons to default on the XV8 Crisis suits and make a new plasma rifle model for the XV8 also, this would be closer to how the actual miniatures looks. Now since this isn't something that effect game-play but only the visual beauty of the mod, all I ask is that you fix it for you final version. Thank you.

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